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How to create Engine Glow in 3D Studio Max 2.x
by Dave Myrick


main.jpg (47885 bytes) tutorials.jpg (23422 bytes)

This tutorial is VERY basic, so don't get too mad at me if it's not what you need... I'm assuming that everyone out there has a 'basic' knowledge of MAX and I'm also assuming that you know how to create 'splines', 'extrude', and use 'Video Post'.

First off, you need to know where the engine is... for this tutorial I'm using a speeder bike as an example.  But in theory, this tutorial should explain how to make an engine glow for any other ship/transport. scrn1.jpg (112777 bytes)

 

Now that you know where you'll be making your engine glow, you'll have to make an object that will act as the source for the glow.  The source object should be in likeness to the 'exaust port'.  Depending on it's shape, you'll make your source object. To create the object(s) I made two half-ovals using splines.  After which I extruded them to a depth in which the objects were half in and out of the exaust. scrn2.jpg (71440 bytes)

 

Right click on your object. After you do so, click on 'Properties...' scrn3.jpg (104574 bytes)

 

Now that you're in the Object Properties window, go to the lower right-hand corner and change the 'g-buffer channel' to '1'.  Do this to all of the source objects in your scene.  This will enable the videopost filters to selectively use objects and apply to certain objects. scrn4.jpg (64635 bytes)

 

Now that your source objects are all set up, go into the video post.  First off, create an input by clicking on the input button input.jpg (6662 bytes).  Select the camera you want and click 'ok' at the bottom.  Next, click on the 'Add Image Filter Event' button filter.jpg (6685 bytes).  In the drop down menu select 'Lens Effects Glow'.  If you don't have it, you are either using an illegal version of MAX or you aren't using Release 2. filterwindow.jpg (55964 bytes)

 

After selecting 'Lens Effect Glow', click the setup button in the 'Add Image Filter Event' window.  This should open up the window shown at the left.  Once this window is upon, select 'Object ID' and make sure that it is set to '1'. NOTE: this is so it applies the glow filter to your source objects.

 

glowwindow.jpg (91399 bytes)

 

Next you'll go into the 'Preferences' tab. Inside this window you can decide the color of your glow, the size, it's intensity, and much more.  For the picture at the top of this page I set the object glow to a size of 5.  Depending on your scene you'll need to play around with it.  Click the 'OK' button and your glow filter will be all set.   Next, if you want to save your image, you'll click on the 'Output' button output.jpg (6933 bytes).  Inside this window, click on the file button, decide where you want to put it, what kind of object (i.e. JPG, BMP, AVI) and click ok. Once back inside Video Post, click the Render button render.jpg (5018 bytes).  Depending on wether or not you're doing an animation click single or full-range. Select your image size, and click render! That's about all there is to it. glowwindow2.jpg (84426 bytes)

Dave's Homepage
d_myrick@efn.org



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