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Creating Lightsaber Effects in 3D Studio Max R2.x
by Todd Miller
and help from Travis Stout, sort of.


This is a hella hard effect to create (and make it look good), but Travis Stout wrote a hella tutorial for making some good ones, but, it was for R1.x. Required in his tutorial was Animated Glow and Super Glow plugins, which are apparently not available for R2.x. So, I found a way to make a pretty similar effect without Animated and Super Glows. First things first, you need to get the Glow Baby plugin from www.3dcafe.com (its free).

Step I: Prepping up.
This will basically be exactly like Mr. Stout's up until we get to the use of Glow Baby. You of course need a nice model of a lightsaber. I used Qui-Gon Jinn's saber (by...) available at
www.swma.net. Once you have that opened up you need a blade (duh). Create a cylinder, radius of 0.5 and length of about 60. Move this cylinder so it just barely touches the inside of your model. Next, you'll need a hemisphere on the end because lightsabers are a bit rounded at the end (or at least they appear to be :). Creat a hemisphere, radius 0.5 and move it right onto the end of your blade. Now, right click your blade and click properties, set its Motion Blur to 'Object' and do the exact same thing to your hemisphere's properties. Might as well make it easy on yourself and link your hemisphere to the rest of the blade.

Ooo... neat.

Step II: Materials are nice.
Jump into the material editor and set up a material with the Diffuse slot totally white and the Ambient slot totally white. Make Shininess 0 and Shin. Strength 0. Turn Self-Illumination all the way up to 100. Set the Material Effects Channel to 1 (hold down that thing that looks like a blue 0). This will give your blade core a nice bright white color (yay!).

Step III: Glow Baby, Glow!
Now to make use of the Glow Baby plugin. Create a Glow Baby helper (helpers, Jonny Ow) and set the radius to 13, leave the core color at white, then set the Mid and Outer Colors to whatever you want (they should be the same color), I used purple for this (198, 60, 249) but really any color will work (check Travis's tutorial for a nice list of colors straight outta the movies). Set the Mid Color Pos. to 0.7 and the Mid Color Size to 0.3. You can leave everything else at its default setting. Now, we want to make a spiffy pulsing blade glow like the real ones do, so, move the slider to frame 5, hit the animate button, and change the radius to 10. Now we want that too loop so its real spiffy and neat. So go to Track View and Open the track view. Go to Objects and find your GlowBaby and expand that until you can see Radius. Highlight the Radius and click Paramter Curve Out-of-Range Types. Hit Loop and click ok and close the Track View.

'Nuff Said. (Just a little blurry.)

Setp IV: Video Post Time
Now, crack open Video Post and create a new scene event and use whatever camera you want. Turn on Motion Blur and leave it at default, or you can change Duration Subdivisions to 10 (I'll compare leaving it at 2 and changing it to 10 below). Now at an Image Filter Event, Glow Baby to be specific. Click Setup and use Material Effects Channel 1, for your blade material, and use whichever Glow Baby object is the one you're looking for. Now, animate the hell out of it and voila! Light sabers! Feel Free to
email me some hella animations you made using my technique. I like the word hella...

That's 2 Subdivisions on the left and 10 on the right.
10 takes hella long to render and looks a little grainy to me. You be the judge.

Comments and suggestions may be directed to wildwolf@planetdescent.com.


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