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Creating 'shockwave' effects with Lightwave 3D
by Paul Hempsall


INTRODUCTION

This tutorial was created using Lightwave 5.5 and hence refers to its graphical user interface setup, but I originally made the discovery using 5.0 so I know it works in the previous version (you may have to mentally convert the 5.5 interface screenshots to 5.0). Users of other 3D modeling programs may also be able to gain some benefits from the tutorial as well, I don't know for sure but there is no harm in looking is there?

 The following tutorial will provide the means of creating a shockwave effect as seen in Star Wars SE, Star Trek: The Undiscovered Country, and so forth. The tutorial has been written so that all modelers and animators, no matter what level of experience, can achieve the same result.

 The basic theory behind the creation of the shockwave is described hereafter: -

 To create the shockwave one must make a sample object with several cross sections and apply surface attributes that show the final look of the object. These surface values cannot be applied to an existing ring shaped object because the fractal noise attributes will not automatically curve around the ring. The trick around this is to create the above sample object and then use it to make a ring, hence the use of the cross section, and then morph object 1 into object 2 at "100% morph" from the very first frame. This forces the surface attributes to curve around the ring shape because of the metamorph function.

 Hope that makes sense! Anyway, follow the tutorial and you'll see the benefits.

 The instrumental surface attributes are Fractal Noise. We will be layering these textures, and believe me, this will take a while to render.

I have included the object files shock.lwo, shockring.lwo, shockring2.lwo for your perusal. From an educational point of view it would be highly advised to make these yourself by following the tutorial. A scene file has been supplied as well as the surface file.

THE FOLLOWING TUTORIAL IS GRAPHICALLY INTENSIVE

If you have any queries or remarks please contact me (Paul Hempsall) at jedi@weitech.com.au or visit my web site at http://jedi.weitech.com.au

Go to next section: Modeling the Shockwave



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